About This GameSpeedway Challenge Career is a 2D speedway game.Were you ever thinking about speedway career? Now you can start one in Speedway Challenge Career! Setup yourself at the gate, twist the throttle and blast out from the gate. Pass the license exam, compete for a place in the team, earn money, upgrade your equipment and get to the top. Become a real speedway rider thanks to new, more realistic riding model. Lead your career from the very beginning, take the challenges and relax during matches between your favourite teams. For each ride you will get SCP points, which will let you unlock new tracks. 4 game modes to choose: - career mode, - challenge mode, - quick game mode - friendly match between 2 teams, - local tournament mode - play up to 4 players on one PC (controll by keyboard, mouse or pad) Career mode's key features: - creating your own rider, - license exam - pass it to sign your first contract, - equipment - complete yours and upgrade it, - bike parts - invest in your bike to gain advantage over rivals, - rider's budget - grow your income step by step, but never spend all of your funds if you don't want to finish your career too quickly, - riding in a few leagues - choose the best offers and start in many leagues at one time (senior leagues available - Polish, Swedish, British, Danish, German, Czech and junior leagues - Polish, Swedish, British), - individual championships - become a junior or senior country champion, - individual world championships - become a speedway world champion, - injuries - different types of injuries with different recovery time, - complex statistics - monitor your results in comparison to others, - variable all riders skills, during the season, Game's key features: - realistic riding model, including contact between riders, - extended starting procedure, - configurable camera view (zoom in, zoom out), - real time referee decisions, - 3 difficulty levels, - real leagues rules, - changing weather conditions, - 82 teams (league and national), - almost 1000 riders with diversified skills, - 24 tracks with different lines, 1075eedd30
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About This ContentToyota Racing believes in giving back to their fans! Enjoy this free DLC pack featuring the following Toyota drivers:oKyle Busch – Skittles oCarl Edwards – Subway oCarl Edwards – Stanley oMatt Kenseth – Dewalt oDenny Hamlin – FedEx Ground oMartin Truex Jr. – Furniture Row oMatt DiBenedetto – Dustless Blasting oMatt DiBenedetto – EJ Wade oDavid Ragan – Shriner’s Hospital 1075eedd30
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About This ContentGet WurrzagWurrzag is a Free Legendary Lord for Total War: WARHAMMER, introducing a new character to start your campaign or multiplayer games with. This latest free content launches on the 20th Oct at the same time as the Total War: WARHAMMER – The King & The Warlord DLC. Check back on this page then and then click the Download button to get Wurrzag for your game for free. Once downloaded, you may start a new Grand Campaign as the Bloody Handz tribe, led by Wurrzag. Wurrzag Da Great Green Prophet Wizards are widely considered to be touched by the divine, which is unsurprising when one considers the maelstrom of forces they routinely channel. In this regard however, the Savage Orc Shaman Wurrzag is in a league of his own. The greatest herald of Gork and Mork, he appears in battle as a gyrating lunatic, actively seeking out the heart of the conflict where wizards normally fear to tread. Indeed, when Wurrzag is present, those gifted in the magical arts are advised to steer a wide berth, as magical mishaps are rumoured to befall those nearby. He inspires his Savage Orc cohorts with a brutal battle-fervour, driving them to ever-greater acts of ferocity, and supporting them further with spells and incantations as he races around the field atop his fearsome War Boar Spleenrippa. Unique quests Like all Legendary Lords, Wurrzag unlocks a series of unique quest-chains as he levels up. Each rewards him with his legendary wargear, transforming his abilities in Battle and Campaign. Wurrzag has three quest-chains, bestowing him with The Baleful Mask, The Bonewood Staff and his Squiggly Beast. Traits, skills and abilities Wurrzag has a number of further effects which make him a unique Legendary Lord.
This content pack also includes an update to the Chaos Warriors army roster in the shape of three new units: Feral Manticores, Marauder Horsemasters and Aspiring Champions. 1075eedd30
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About This ContentIncludes the following DLC packs:Overwhelming G Up Fever Pack 1: Includes 50,000 G Ups. Overwhelming G Up Fever Pack 2: Includes 100,000 G Ups. Overwhelming G Up Fever Pack 3: Includes 250,000 G Ups. Overwhelming G Up Fever Pack 4: Includes 999,999 G Ups. * Some DLC items will be need to be purchased at a shop before they will be available for use or as equipment. * Certain clothing/armour items must have specific Peon Job Titles unlocked in order to appear. * Certain items require other items to be owned before they will appear in the shop. For further details DLC item conditions, please see the excellent DLC list on the Mugen Souls Wikia page, here: http://mugen-souls.wikia.com/wiki/Mugen_Souls_Z_DLC 1075eedd30
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About This GameThe Football Manager 2012 demo with Four Four Two allows you to play the first half of the 2011/12 season and continue your saved games when the full game is released on 21st October! The demo includes the biggest leagues in the world and allows you to put your managerial skills to the test on a global stage. Football Manager 2012 demo has the following quick start leagues: England, Australia, Scotland, France, Spain, Holland, Belgium, Italy, Norway, Denmark and Sweden. Please note that some of the selected team kits in this demo are not final and may be amended to final kits in the final available version of Football Manager 2012. 1075eedd30
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About This GameIn this original mix of strategy and RPG designed by Alexey Bokulev (author of turn-based strategy Eador. Genesis and digital board game Gremlins, Inc.), you will:
Yet your most powerful enemy is neither of those. It is the time itself – the approaching death from old age. Only one thing can save you: the elixir of youth. Several ancient manuscripts mention it in passing... There must be a way to learn the formula. There must be a way to obtain the ingredients... Before it's too late. THE ANCIENT WARS OF MAGESA long time ago, powerful mages ruled these lands. They moved rivers, they summoned monsters, they created new races of non-human servants for their own needs and pleasures... They also waged wars. It is one of these wars that brought the whole world to the very brink of collapse. Whole regions burned and mountains melted as thousands of souls screamed in torture. In the end, the great mages completely destroyed each other, and as they died, their final curses tore the land apart, creating anomalies that we nowadays call the Distorted Lands. Places that a few dare to visit. Places where abnormal is the norm. THE INQUISITIONThe suffering of the people following the last war had been so great that once the world cooled down from the violent storms, one of the very first groups to rise from the burning ruins was the order of the Inquisition. Said to be more powerful than the Emperor himself, this order is focused on controlling each and every person who possesses any magic powers – and on hunting down those runaway mages that seek to practice the forbidden skill. To the Inquisition, magic powers are a curse, and any practice of these outside of the strictly licensed guild is a sin punishable by torture and death. THE EMPIREAs the troops of the Inquisition were making the first arrests, a new state – the Empire – was proclaimed in the part of the world least touched by the war. Officially, the Empire stretches from the coastline and to the mountains, and, with a number of strongholds, provides protection to the population otherwise besieged by all sorts of rogues. Unofficially, the Empire's influence starts to fade even before you leave the capital's gates, and by the time you're in the wild lands, the decisions of local lords always count so much more than anything that the imperial court may try to impose. THE SPIREUntil recently, you were an ageing mage casting simple spells under the strict control of the Guild. As years passed by, this satisfied you less and less. You started to look for books that held secret knowledge, studying them when no one could see you... until the day of the surprise search in your rooms. Ever since, you've been on the run, escaping the Inquisition by moving to the only region which even they avoid: the Distorted Lands. Here, on the edge of the wild lands, you cast the forbidden spell for Spire of Sorcery and, tapping into the source of power, erected your new home: a magic fortress bound to you alone. You and the spire are connected so close that when one falls, the other follows. This is the domain that you can never leave. Yet from here you can still explore the whole world – with the help of your disciples. Build, upgrade and customise rooms of the spire: libraries and herbal gardens, classrooms and prisons, living rooms and monster kennels, laboratories and warehouses, treasury and caverns, observatory and watchtower – your priorities define the capabilities of your spire and shape your strategy of exploration and survival. TEACH!As you develop your spire, disciples start to arrive at your door. Some heard your magic Call; some just heard about you from their friends. At first, you don't know much about them except for their looks and what they choose to tell you. With limited number of living rooms in the spire, will you prefer to accept a farmer's daughter distressed by her own magic powers – or a dedicated student of arcane who yearns for new knowledge, even though his skill is on a lesser scale? Some of these disciples come to you to escape repressions. Some seek the light of wisdom. And some come in the pursuit of greater personal power. As you accept and teach them, you will discover their true personalities and find them fitting roles in your spire. One will become a great explorer, traveling fast and surviving any hardships. Another will become a gifted gardener, and secure your supply of the rarest ingredients. Yet another will become a traitor, trying to poison you. Select, teach and direct your disciples on the quests inside and outside the spire. Your choice of strategy may yield a few powerful young mages focused on deep research into the elixir of youth – or an army of simpletons excavating artefacts all over the land, looking for the books lost in the ancient wars. EXPLORE!Legends claim that back in the days of the powerful mages, there were spheres that could show you what happened all the way across the mountains – and that through them, you could even converse with others. Nowadays, one hardly knows what happens across the river, as the wild lands are overtaken by rogues and monsters. But perhaps one day you will re-discover these long-lost magic artefacts of the past? With disciples ready to depart on the quests of your bidding, ancient ruins and abandoned mines will reveal their mysteries to those who survive the expeditions. By sending parties and setting their goals, you will map dwellings, points of interest and sources of power. Your disciples will meet rogues and vagabonds, settlers and lords, animals and monsters. Through the eyes of your students, you will discover the non-human races of the past as well as the few ancient creatures from the pre-war era who continue to prowl in the wild, accumulating greater and great powers. Explore the open world created anew each time when you start the campaign, charting new lands and deciphering new secrets. Maybe your brightest disciples will go missing in the Distorted Lands, lured by the innocent-looking fluters; or maybe they will befriend the many-handed Librarian and unlock his treasure trove of manuscripts? The story of the campaign is yours to write. SURVIVE!Here in the wild lands, bandits and gangs are a fix of the local landscape. Looking for the weak, they will move to an easier prey once you step up your spire's defense. As to the local dwellers, not everyone appreciates a mage moving in, and quite a few may try to claim the contents of your cellars. Not to mention seasoned adventurers on the mission to raid a castle or two (and make it off with the artefacts). As your spire gains notoriety, it will start to attract more visitors, including stronger private armies – as well as the troops of the Inquisition, who never forget or forgive. And as your disciples travel the world, other dangers will loom: from illnesses contracted far away on a quest and brought back to the spire by the returning disciples to dangerous spells triggered by the explorers, which can range from having a few ghosts to having to battle a full-blown death curse. Your old age is approaching, too, rendering you fragile... until one day you become too weak to defend the spire. Survive the immediate dangers while looking for the formula and ingredients of the only thing that can offer you the truly lasting power – the elixir of youth. Whether you find it, craft it or trade it, this is the item that will decide the ultimate success or failure of your campaign! a09c17d780
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